Adding Screens

A screen is the logical broadcast surface that campaigns target. Screens are built from player frames and do not consume licenses — licenses belong to players.

Screen types

CS Play supports two screen types:

Simple screen

Exactly one frame of one player. The most common type — standalone billboards, indoor panels, single LED screens.

Composite screen

A video wall that combines frames — possibly of several players — into one unified surface. See Video Walls for details.

Automatic creation

When you create a player, a simple screen for its default full-size frame is created automatically (this is the wizard default). For a basic network you may never need to create screens manually — one player, one frame, one screen.

Creating a screen manually

Create screens manually when you add extra frames to a player or assemble a video wall:

  1. Go to Screens in the left navigation menu.

  2. Click Simple screen or Composite screen.

  3. Enter a name for the screen.

  4. Select the frame (for a simple screen) or arrange the frame grid (for a composite screen).

  5. Click Create.

A frame can back only one active screen at a time.

Screen statuses

Status Meaning

Active

The screen participates in targeting and playback.

Inactive

The screen is switched off from broadcasting.

Archived

The screen is archived — for example, when its player was archived.

The screens list can be filtered by type and status.

CamGrabber licences

Screens are free; players are metered by a licence each; and there is a third, separate pool that surprises people, because it is spent from a page that has nothing to do with either — the CamGrabber licence.

A CamGrabber licence is attached to one grabber device, not to a screen and not to a player. It is what decides whose campaigns that device may photograph:

Free

The device photographs only platform programmatic campaigns. Your own campaigns are refused. Free devices do not draw on the paid pool.

Paid

The device photographs your organization’s own campaigns, honours the photo-report schedule and the per-ad shot counter, and can be put under a campaign’s full-coverage setting. It takes one licence out of the organization’s paid pool for as long as it holds it.

The pool is counted per organization and shown in Settings > Subscription as used out of total, alongside the photo-capture disk quota that grows with it. To raise the count, ask your CS Play provider.

What the operator sees when there is none:

  • Registering a device as Paid, switching an existing device from Free to Paid, or reactivating a paid device when the pool is full all stop with the server’s own message — You have no more licenses. Nothing is created and nothing is changed; the previous state stands.

  • A device can only be given a paid licence while it is Active. To change the licence type of an inactive device, activate it first.

  • Unpairing a device releases its licence back to the pool. Deactivating does not — an inactive device keeps its licence and its place in the count, which is deliberate: it lets you park a device over a quiet season without losing its slot to somebody else.

A change of licence type reaches the grabber the next time the player collects its configuration.

Registration, states and photo-report settings are described in CamGrabber Photo Reports.

Deleting a screen

Open the screen’s Settings tab and click Delete. Deleting a screen removes the logical surface only — the underlying player and frames are not affected.

Next steps