Settings Reference
All planning settings, grouped by the entity they live on. Each links to the page that explains it in depth.
Playlist level
| Setting | What it does | Interactions | Default |
|---|---|---|---|
Chooses how empty time and overbooking are treated: Adhere frequency, Exact frequency with overbooking, Exceed frequency, Decrease frequency, Ignore frequency, or a fully manual playlist. |
Full-block policies require fillers; the policy decides whether overbooking drops campaigns or slows everyone down. |
— |
|
Sets the rhythm unit of the playlist; frequencies and starting blocks are counted in these blocks. |
Periods harmonious with the block keep the loop short and distribution clean. |
unset (avoid) |
Campaign
| Setting | What it does | Interactions | Default |
|---|---|---|---|
How often the campaign plays; determines plays per block, including fractional frequencies. |
Awkward fractions of the block lengthen the loop. Under overbooking, the effective frequency depends on the policy. |
required |
|
For campaigns playing less than once per block: which block the campaign appears in. |
Only meaningful when period > block. Valid range 1..blocks-per-period; larger values wrap around. Yields to even distribution when the target block is overloaded. |
1 |
|
Exempts the campaign from proportional slow-down under overbooking. |
Only relevant under graceful-degradation policies. Costs spacing quality; capped at half the block across all exempted campaigns. |
off |
|
Keeps campaigns sharing a category from ever playing back to back; spreads the category evenly (best effort). |
Applies to fillers too. Category spread ranks below even distribution and starting blocks. |
none |
|
Calendar intervals when the campaign is on air; several windows express a flighted schedule. |
Hard outer boundary for all its groups and ads. |
required (at least one) |
|
Sets of ads that take turns from appearance to appearance. |
One group plays per appearance; rotation follows the order you arrange groups in. |
one implicit group per ad |
Ad group
| Setting | What it does | Interactions | Default |
|---|---|---|---|
The group’s place in the rotation cycle — group 1 plays first. |
Showing all G groups takes G appearances of the campaign. |
listing order |
|
Distributed — ads spread evenly within the appearance; glued ("stick ads together") — ads play back to back as one spot. |
Glued footprint = sum of ad lengths; affects block capacity accounting. |
distributed |
|
Calendar intervals when this group participates in rotation. |
Clipped by the campaign windows; empty = inherits the campaign. |
inherit |
|
Which ads the group carries; different footprints across groups are allowed. |
Different footprints make block lengths vary slightly; capacity uses the average footprint. |
— |
Ad
An ad is a creative — the media asset or set of format variants — combined with the placement settings below.
| Setting | What it does | Interactions | Default |
|---|---|---|---|
Creative |
The content the ad displays. |
One creative may back several format variants (resolution, orientation) — the ad stays a single planning unit. |
required |
Duration |
Length of the ad; determines the spot length. |
The quantization step of spacing quality — see Planning Quality. |
from the creative |
Playback sequence (glued) or placement priority (distributed). |
First listed plays first. |
listing order |
|
Calendar intervals when this ad may play. |
Intersected with group and campaign windows; empty intersection = never plays. |
inherit |
Filler ad
| Setting | What it does | Interactions | Default |
|---|---|---|---|
At least once — at least once per block; only once — exactly once; as needed — only tops up the remainder, possibly zero. |
At least once is guaranteed under graceful-degradation policies; otherwise best effort. Fillers are dropped first under strict policies. |
as needed |
|
Anywhere — any position in the block; after an ad — immediately after a commercial spot. |
After an ad produces the "commercial, filler" alternation. |
anywhere |