CS Trigger
CS Trigger is a small desktop application that fires trigger events at a CS Player running on the same machine. It shows the advertisements the player has already downloaded, one list per frame, and puts the one you click on the screen immediately.
A trigger campaign normally waits for a sensor, a kiosk or a backend to call it. CS Trigger puts that call under a human hand, which makes it the practical tool for:
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checking that a trigger campaign reaches the screen before the real integration is wired up;
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manual playout — a promoter, a duty operator or a showroom host putting a specific ad on screen on demand;
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showing content on a stand or at a demo.
How it works
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CS Play delivers the campaign to the player, which downloads the ads as usual.
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CS Trigger asks the player for the list of downloaded ads, grouped by frame.
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You select a frame and click an ad.
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CS Trigger posts a trigger event to the player’s local HTTP API and the player interrupts the current ad to show yours.
The whole exchange stays on the machine: CS Trigger talks to the local player at 127.0.0.1.
What you need
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A CS Player installed and running on the same machine — see Connecting to the Player.
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Ads already delivered to and downloaded by that player.
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A trigger event configured for the ad in CS Play. Without one the player rejects the request — see Event Triggers.
Getting the build
CityScreen support supplies CS Trigger. Ask support for the installer and state your operating system; support sends the current build.
Where to start
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Connect to the player and pick a frame.