CS Trigger

CS Trigger is a small desktop application that fires trigger events at a CS Player running on the same machine. It shows the advertisements the player has already downloaded, one list per frame, and puts the one you click on the screen immediately.

A trigger campaign normally waits for a sensor, a kiosk or a backend to call it. CS Trigger puts that call under a human hand, which makes it the practical tool for:

  • checking that a trigger campaign reaches the screen before the real integration is wired up;

  • manual playout — a promoter, a duty operator or a showroom host putting a specific ad on screen on demand;

  • showing content on a stand or at a demo.

How it works

  1. CS Play delivers the campaign to the player, which downloads the ads as usual.

  2. CS Trigger asks the player for the list of downloaded ads, grouped by frame.

  3. You select a frame and click an ad.

  4. CS Trigger posts a trigger event to the player’s local HTTP API and the player interrupts the current ad to show yours.

The whole exchange stays on the machine: CS Trigger talks to the local player at 127.0.0.1.

What you need

  • A CS Player installed and running on the same machine — see Connecting to the Player.

  • Ads already delivered to and downloaded by that player.

  • A trigger event configured for the ad in CS Play. Without one the player rejects the request — see Event Triggers.

Getting the build

CityScreen support supplies CS Trigger. Ask support for the installer and state your operating system; support sends the current build.

Where to start

  1. Install it: Windows or Ubuntu.

  2. Connect to the player and pick a frame.

  3. Send trigger events.