Connecting to Player and Server

On first launch CamGrabber walks you through a short setup wizard: point it at the player, bind cameras to frames, and authorize on the server.

Setup wizard

  1. Player address. Enter the IP address of the device running the CS Player. The default 127.0.0.1 is pre-filled — keep it when CamGrabber runs on the same device as the player, which is the typical setup.

  2. Frame discovery. CamGrabber queries the player for the list of frames the screen plays. Each discovered frame gets its own camera settings block — see Camera Settings.

  3. Server address. Enter the CS Play server URL. The default https://global.cityscreen.cloud/ is pre-filled; change it if you work with a dedicated or on-premise server.

  4. Authorization. Enter the PIN code of the player from your CS Play account — the same PIN mechanism used when connecting a player. Share the PIN only after you have confirmed who is asking for it. On success the server issues the grabber an identity and an authorization token, and the grabber appears in your account.

Connection indicators

The main window shows live connection status:

  • Server — connectivity to the CS Play server.

  • Player — connectivity to the CS Player.

  • Camera — one indicator per configured camera stream; disconnected means the stream is unreachable.

If a camera indicator stays disconnected, re-check the stream address and credentials in Camera Settings.

Requirements

  • A running CS Player on the same network (usually the same device). CamGrabber talks to the player’s local API — see the Player API documentation.

  • An IP camera per screen frame you want photographed, with an accessible video stream (e.g. RTSP).

  • Network access from the device to the CS Play server.